children play area

Interactive projection walls and floors - chances to play & learn in aquariums by Martin

Below are 9 examples of interactive projection walls, floors and touch tanks. I collected them from the internet, with the selection criteria that they have applicability for use in aquariums. Therefore, most of them have an aquatic theme, are animal related, or are educational.
If you don't have time to view all nine examples,  just go to no.s1, 6 and  7 for the top of the bunch.

1st example: Touch Tank
Depending on the species, touch tanks can be controversial. But here is a touch tank that is politically correct.


Okay, it is not the same as a real touch tank, but the water simulation in this clip looks quite realistic, and with the right display (software) it could encourage learning. People can point to plastic bags floating in the water and remove them from a turtle's swim path. The possibilities are endless and the touch tank's layout encourages social interaction. 

Click on the link below to see another video of the same "touch tank" at a different location.
 http://www.q-bus.de/projects/koi_pond     

There is a mirror installed above and behind the touch tank in that location.
If there are large crowds - as shown in the photo below -
you can easily look over the shoulder of people in front of you.
The photo below shows the mirror more clearly.
click on photo to enlarge

2nd example: Touch Wall
This video shows an interactive projection device installed in an office space. The device tracks visitors walking by and translates the motion into ripples and waves along the screen. 
This could be nice (and expensive) along a boring aquarium hallway; as long as this technology is novel visitors will have a blast with it.

http://www.youtube.com/watch?v=2ltp9nKKzsA
The sound in the video is quite impressive. In animated movies the sound is key to bringing the movie to life. The same holds true for these interactives. If you go this route, great sound effects are a must and will add a lot more fun to them. 
As you can see from the clip below: similar concept, even better graphics... but no sound.

3rd example: Touch Wall without sound
This touch wall was designed by q-bus Mediatektur, the company that also conceived the touch tank in the first example

http://www.youtube.com/watch?v=Nr42AG1aPAY

Here a link to another hallway example: http://www.youtube.com/watch?v=Z3BJqSIK890
but without an aquatic theme. Playing time 6 seconds

4th example: Interactive floor
This example is from the Science of Survival exhibition at the Science Museum, London. The visitor can step in a pool with clown fish. The animation of the clown fish is good. Watch to the end to see a person stepping on the floor projection.

http://www.youtube.com/watch?v=uPpcjES7WAE
The text in the projection reads:
Of every 100 drops of water on earth:
97 are too salty too drink
2 are locked in ice
1 is fresh water 
I guess the point is, if someone is playing with the fish eventually that someone -or some bystanders- will read the text.

5th example: Interactive floor
Here is another floor projection where you step on the fish and the fish shoot off - not much to it, but I included it because of its aquatic theme.


http://www.youtube.com/watch?v=50fE4KfsSWE

I found another interactive floor but this time without a projection - it is an audio set up. It is located in a brightly lit mall space. The visitor moves on a patterned carpet and when the camera above registers that they are stepping on a certain area it activates a sound bite.  Check it out at the link below, it's worthwhile to see what other things are possible with floor animation.
http://www.gesturetek.com/gesturefx/businesscases/fanta.php
I assume the circles are only for fun; as far as the technology is concerned no carpet or pattern is needed.
But this opens interesting possibilities for aquariums: What if there are dangerous fish lurking in your path? They could - half concealed  - either be woven in a custom carpet or simply painted on the floor,   and as the visitors step on them they activate a sound bite: a scream of pain, "you-are-dead" spoken text, etc.

6th example: Water Board
This three and a half minute clip is worth watching to the end. Or jump forward to the last quarter of the video to the see its educational potential and how visitors can interact with their all or parts of their bodies.


There is no jumping up and down or dancing going on - this is more brainy. But it looks like plenty of fun and many kids could interact with each other making a chain of body parts (like arms) where the water runs from one to the next. Or a parent is standing tall in the middle while the water splashes on the children to the right and left.

Mike Burton is the creator of the WaterBoard, which was a winner of the 2007 RSA Design Directions Award. As far as I know, it is only conceptual.
 ©2007 Mike Burton
The basic components are an opaque board measuring 2.2m x 8 m, four projectors and four cameras for back-projection and detection. The users can draw (or erase) lines to manipulate the water or use their limbs or whole bodies, to alter the water's flow.

I couldn't find much useful - let alone contact - information on Mike Burton; and the 2007/2008 web site of the Royal Society for the Encouragement of Arts, Manufactures & Commerce (RSA) didn't have further information.


7th example: Funky Forest
Click on the video link below to see some great interaction, graphic art, and lighting. 


Funky Forest - Interactive Ecosystem from Theo Watson .

Guests can manipulate the water on the floor and divert it towards the trees to make them grow. They can plant and grow trees by leaning against the walls. The overall design and lighting scenario is simply superb.
Children creating trees

The Funky Forest premiered first in Amsterdam a few years ago. In 2009 a permanent and updated version with seasons has been installed at the Moomah Children’s cafe in New York City, and also in 2010 in the Art Garden of the Singapore Art Museum. 
The design/artwork is outstanding. Here are more photos:
http://www.theowatson.com/site_docs/work.php?id=41

Emily Gobeille and Theodore Watson are the creators of the Funky Forest. They have collaborated on several projects, and many of them are worthwhile looking at from an aquarium-adaptation angle.
Don't miss
Knee Deep 
Terrarium 
Vinyl Workout - this one only because it is another floor installation.

8th example: Interactive Aquarium - Call in with mobile
To quote Tom Vanderlin, the creator of the Interactive Aquarium:
"Using computer vision the seascape will react to the motion of a user, seaweed will sway and fish will scatter. Users can then dial in with any mobile device and create a fish using their voice. As they connect in realtime the sounds they make are analyzed and create a dynamically generated fish."
Carnival Interactive Aquarium from Todd vanderlin
http://toddvanderlin.com/projects/carnival-interactive-aquarium  
The illustrations were again created by Emily Gobeille.

9th example: 3D mapping
If you don't want to watch the whole video (2.5 minutes) just watch the opening scene for the 3D effect and then jump to the1:00 minute mark to see some cool aquatic effects.


http://www.youtube.com/watch?v=GN3kuVuyxEw

Here is a link to a news report about it:
http://www.youtube.com/watch?v=mQWyOFIZhKs
and more information on what the future will bring here:
http://www.youtube.com/watch?v=fWV7JRBjUlA

The 3D effect is somewhat lost on my 2D screen. From the reaction of the bystanders in the news features it must be highly convincing.


Summing it up
There is no doubt that interactivity will play a larger roll in aquariums - and in zoos - and in our life in general.  Touch screens, and motions sensors, and call-in-with-your-cell phone technologies are here to stay. The question is: what is the price tag - and how much value do you get for it in return in terms of increased revenue or attendance, conservation, entertainment, or education?

Technology in zoos and aquariums is frail and transient - I have seen several high-tech installations come and go during repeat visits to various institutions over the last fifteen years. As long as these devices are a novelty they will engage the visitors, and they have the potential to be fantastic education, entertainment, and conservation devices.

The novelty-factor made me wonder how easy it is to update the content, especially if your institution is frequented by many repeat visitors. How difficult is to keep the content fresh? On Theodore Watson's website I found the link to Openframe work.
The video is over six minutes - jump ahead to the 4:00 minute mark and watch it from there to get the basic idea.

made with openFrameworks from openFrameworks.

For information on the openframeworks visit their website: http://www.openframeworks.cc/
While you are there check out their gallery http://www.openframeworks.cc/gallery for other cool stuff - not necessarily aquarium related.
If your art or graphic department can manage your institution's website it might be able to handle this software and rejuvenate any content in-house, thus stretching the lifespan of these installations.
But of course you may also be able to outsource it. Click on this link to see an example:
http://www.youtube.com/watch?v=50fE4KfsSWE

Whenever aquariums stray away from their core business (animals/nature) they run the risk of competing with non-animal institutions (like science museums, natural history museums or commercial endeavors with deep pockets). As you can see for yourself on this  last link   http://www.projectionadvertising.co.uk/

Speaking of advertising, if this technology interested you I recommend my previous blog entry where I show an example of an interactive wall screen in an aquarium.

Kids burning off energy: Where to play in aquariums (Part 2) by Martin

In my last post I wrote about the necessity for aquariums to provide play areas with every exhibit, or at least within every exhibit gallery, so that kids can let out their extra energy.
I only showed what was simple, low tech and of moderate size.

In this entry I want to present an item that is great for play and being active, but is high tech: interactive wall (or floor) projection technology.
The example I chose is from the Aquamarine Fukushima Aquarium in Japan. The aquarium opened in 2000 and ten years later it added a new exhibition area. This addition is geared towards kids. (I already wrote about its spiny lobster exhibit and cushioned play area in previous entries.)

Next to the cushioned play area are interactive projection walls that allow children (ages 3 to 99) to manipulate a projected image on the wall through their own movement.
Below two girls are jumping in front of the wall to manipulate the projected images.

This is better explained by the video clip below. 13seconds


Or, here is an example from the Orlando Airport in Florida, that shows this technology in action with an aquatic touch 14-second clip


Back to the Aquamarine Fukushima aquarium:

I liked how active the kids were in front of the screens. 

I liked the set up that children can manipulate the projection of a jelly fish and then observe the real thing in the tank adjacent to the screen. You can see their dad, who seconds ago was waving his arms in front of the screen, now taking a closer look at the jelly tank in the background

I also like that these screens are easy to dismantle to make room for a fish tank. Which could happen in the near future, because...
Technology in zoos and aquariums is often faster outdated than one can install it. These interactive walls (also available as floor projections) are becoming increasingly common at airports and malls, and are often used in connection with advertisement.Nintendo's Wii, with its handheld pointing device that detects movement, is not far off from the motion screen technology and has already made it into kids' homes.
So how do you top that or make it more novel? Do you want to or need to? Wouldn't it be better - in the long run - to stick to your core business?

However skeptical I am about putting resources towards technology, I was impressed when I saw the children dancing in front of the two projections, burning off energy, and having fun! - It worked great.



On the video clip above the screen is round, in the foreground and part of the yellow wall.
There is a fish tank directly underneath it - bringing the fish back into the picture. (I was wondering, does this hand-waving and jumping up and down of the visitors provide any enrichment/entertainment for the fish?).

The photo below is giving you an overview of the layout of the space: the round screen on the right with the discus tank underneath, and a jelly tank on the left with two projection screens beyond.

Interactive motion screens at the Aquamarine Fukushima (click on photo to enlarge)
Next to these motion projection screens is a cushioned play area with several fish exhibits, which I presented in the previous entry. I venture to predict that the play area will still be fun five years from now, but the motion screens won't; they will have been replaced with the next cool thing.
But again, for now they are fun and good examples for letting out some energy indoors with the entire family.

In case you want to find out more about these interactive devices I've included a few links below.
1. A company that manufactures interactive motion screens
http://www.gesturetek.com

 2. A blog that discusses this - and similar - technology: "Interactive Multimedia Technology"
http://interactivemultimediatechnology.blogspot.com/2010/01/more-interactivity-interactive-walls.html

Children burning off pent up energy: Where to play in aquariums by Martin

I want to show you some play areas that I came along recently that allow children to let off some steam. The photos and video clips are from aquariums, malls and airports - what they have in common is that they are indoors and that they encourage kids to be active.
Children playing at a lantern fish sculpture at Ripley's Aquarium Myrtle Beach in South Carolina
Imagine you are a kid and you have been buckled up for an hour's drive to see fish but all you can do is look, when what you really want to do is jump, touch, participate...
Or maybe this energy is due to inclement weather which kept you indoors during the week's heat spell or rainy days. Finally your parents had enough and chaperoned you into an aquarium...
Or you have just toured some of the aquarium, watching fish of all sizes and shapes, listening to videos, and touching screens, and you feel an overload of excitement and are ready to let some of it out...
How do you let go of this energy in an aquarium?
 
The first example is from the Aquamarine Fukushima aquarium in Japan.
Click on the photos to enlarge.
A boy is jumping (he's a blur ) from a cushioned box onto the cushioned floor among some plush animals.


In the photo above the boy is jumping in the other direction. Again, he's a blur and partially hidden by the pink box. You can spot his dad to the far right in a trench coat sitting on one of the cushioned boxes.

And in the final shot the boy is posing for me kneeling on the raised bench. In the foreground is a fish bowl (click on photos to enlarge).

This cushioned play area measures about 20 square meters  (215 sq. feet). There are about five or six small fish tanks interspersed. Tanks differ in shape: rectangle, bowl, cylinder.


Here is a fast pan through the area giving you a quick overview


The pan is so fast that I clipped a couple photos from it below.

Notice the stuffed turtle and stuffed fish (or whale) the kids are bouncing and pouncing on?




















And while the kids are active and burning off energy in the "rubber cell" their parents enjoy a tranquil moment to look closely at fish:



If kids are having a great time, the parents love it! They can rest on the cushioned boxes and connect with your treasures. This is the time to bring your message across! Now your husbandry, education or conservation people can "sponsor" this place with their message.

In this play area visitors can observe discus fish (among other species) and find out that discus parents raise their young carefully, and "feed them with a kind of milk secreted from their bodies".
Really? Just like a mammal? Makes you think, doesn't it? Something to talk about. Fitting for an area were visitors bring their carefully-raised young...

For me the bottom line of this area is: First fun, then fish, then the message. 



The next example is a small play area at the Tulsa Airport (Oklahoma, USA).
I've come by this play area several times over the last year and there were always kids playing. Unfortunately, the day I had time to take photos there were no kids around.
Two things I thought were interesting. First, there was not much to this area: just a rubber floor, a crawl-through box, a couple climb-on sculptures and a few games. But kids enjoyed it all the same.
The second interesting thing is that there is no play area at the Oklahoma Aquarium itself, for which this piece is making propaganda. Burning-off-energy areas for kids would be a great addition to this otherwise outstanding aquarium, but I believe they are working on this as I am writing.

This shot is from the other side. I think the entire area is less than 15 square meters (160 sq.ft), and would fit easily next to many indoor exhibits - in aquariums and zoos alike.

The next example is from a mall in Tulsa, Oklahoma.

The area is neither pretty nor involved: cushioned wall, rubberized floor and a slide/climbing sculpture that seems very accident proof - a  synonymous expression for boring - and yet all kids I observed had great fun with it. 
The kids didn't come here to see anything interesting or to learn something new. All they wanted to do was run and jump. I observed the girls in the photo above running down the ramp (the kids didn't use it as a slide) and crashing into the cushioned railing and then letting themselves fall onto the floor - that went on and on. Later I saw two boys doing the same thing. I caught it on the video below:


This game seemed to be as much fun as it was pointless. I saw them doing it over and over.
It also brought back to mind something my sister-in-law said. My two nephews are bundles of energy
and she goes to places where they can let that energy out. She avoids places where they have to sit tight. She doesn't enjoy telling them off, and she is most happy when the kids are having fun.
This play area caters to the needs of the young just like a bench caters to the needs of the elderly or weary. While benches are common in most aquarium galleries, play areas are usually few and far and often just in one area, instead of being interspersed throughout the aquarium.

A good example for combining fish with the children's need to burn off energy is the crawl through tunnel in the Natural Encounters building at the Houston Zoo in Texas.


Here children can crawl through an acrylic tube in a piranha tank. Parents can observe them from the main viewing window - and the kids love that. While I was there most kids did several runs through the tunnel.
Check out the clip below. The girl in the pink dress goes in at the beginning of the video and is back by the end of it. 



Here I follow her from the exit to the entrance...



In the photo below there is a teenager behind a couple of kids.


Nobody spent much time observing the piranhas. At some point there was a group of mothers in front of the window - they neither read the signs nor paid any attention to the fish, but conversed happily with each other, occasionally waving at their kids. Neither did the kids spend much (if any) time looking at the fish. But they all enjoyed what they were doing!
Maybe they had so much fun they'll want to come back or at least they'll tell their friends about it and generate more revenue that way - which might eventually fund your renovation or conservation projects.
Here, too, the bottom line is: First fun, then fish and then the rest will fall into place.


Summary
With this blog entry I wanted to show you a variety of possible indoor play activities that could easily be part of or nearby an animal exhibit.
This is about burning off pent up energy. It is not about fish, not about conservation, not about education - but with a clever layout and the right timing you might slither your message in - and more effectively than in any other way because your visitors are having fun.

All play areas presented are simple - I left out anything complex, hugely expensive or technology driven - I'll do that in my next blog.

Most larger aquariums have an outdoor playground and some even an indoor play area - somewhere.
But better yet is to intertwine the need for action and participation with observing the fish: bringing fun and fish together.

And this is what is to come. Any doubts? Looking back in time might give you a good idea where the future is headed. Judging from the black and white photo below and the examples I have shown before, I find it certain that visitor participation and kid activities will play a larger part in public aquariums.

 (Photo copyright Karl Rauschkolb - click on image to enlarge)
This photo from the former Cleveland Aquarium shows that three of the six tanks are above the visitors' eye level. Aquariums have come a long way for kids.

If you offer benches then you cater to the need of the weary visitors.  If you offer play, climb, crawl and jump areas then you offer something for those with extra energy. Most likely children. Most likely the driving force behind the wish to visit your aquarium; and remember: parents do what children love!